Hello, I’m Andrew Larking, a creative technologist and designer who has been using technology to create useful and compelling tools and experiences for 21 years.

I started my career as a visual effects artist, producing 3D models and renders used to advertise products from L’Oreal, Nescafé, Diamondback, MTV, and Guinness. Between 1997 and 2001 I was a 3D artist and tool builder at Framestore, The Mill, and Double Negative.

Between 2001 and 2008 I lectured in animation, 3D systems, and mathematics at Ravensbourne, Norwich University of the Arts, and the University of East Anglia.

From 2007  to 2009 I designed and built interaction design systems for Microsoft Research, working on interaction models and methods later used on Windows 8, Windows 10, and Windows Phone OS.

I worked at the Science Museum and Natural History Museum in London where I delivered the digital interactive experiences for Prove It!, Who Am I, Atmosphere, Watt’s Workshop, Antenna, Treasures, and Earthquake galleries. I also wrote the Natural History Museum’s digital engagement strategy.

Most recently I have been working agency side as a Creative Director at both Reading Room and Deeson. I led the design teams working for clients including Nationwide, Taylor Wimpey, The Royal Household, The Science Museum, the Manchester Museum of Science and Industry, Kingspan, ŠKODA, the Imperial War Museums, the National Army Museum, Royal Collection Trust, Barnardo’s, Robbie Williams, and the University of Derby.

Recently I have moved into ethical product design, helping to design tools and services that help people to manage their finances and keep track of their medical records.